Managed to find some time to get a practice game in with the battle company. Have been flip flopping between two list ideas on the tube in the morning. One just the full battle company with the armoured task force, so backed up by 3 whirlwinds and a tech marine possibly on a bike with a conversion beamer. The other with an extra unit of scouts in the tenth company and an ironclad dreadnought in a Lucius drop pod.
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A little bit more work needed on the tanks, but mostly there now.. Ebay has not been kind to my attempts to plug those holes
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For this game I ran the dreadnought variant. Although unfortunately we got timed out so..
A) he had almost no impact on the game
B) i forgot about his built in melta gun - another key mistake that would have won me the game.
On the whole I think it went ok, I lost unfortunately because I made some mistakes at the end, basic movement mistakes, choosing to preserve the wrong models and miscounting my objective score, also I miss measured line breaker, which i thought I had but didn’t. All simple basis mistakes, but things it’s good to learn. It was my first real die hard competitive game and I think i held my own, mostly made the mistakes because i was rushing at the end and panicking about losing models / not packing them away properly. The lesson there is to come up with some sort of system for making sure that I keep better track of my models in a tournament situation. If anyone has any suggestions on that front them please let me know. I’m figuring some sort of audit check in my opponents movement phase… but i’m still working that.
The hilarious thing that I also realised was that I just did not need to paint the full battle company as some truly catastrophic event will have occurred if I have all the marines on the table at the same time.
Anyway on with some photos…
Not much difference between these two pics as I mostly stayed still on my turn to maximise my grav based revenge. I don't think I killed a single drop pod all game but I killed a whole lot of space wolves, which was a lot of fun!
Khan being lined up for a charge from Njal. I definitely do not have the combat power to take on that kind of unit, even with the remains of an assault squad with him, this was a combat that effectively went on the whole game. Njal won through tho, ultimately claiming warlord. I failed a hit and run out, which I realised in hind sight I should have rolled on Khan's higher initiative as he was down to just one buddy at that point.
The command squad did a good job nuking one unit but then I sorta kept them holding an objective, thinking their drop pod had line breaker. Oh well. I should have brought them in closer and just had them wonder around the board killing a drop pod a turn, as it was they added little. Cool photo tho.
So yeah, I learned I have a long way to go in my quest to be decent at 40k. But I'm glad I've found somewhere I can play. - My opponent for this game was great and totally clinically took me apart at the end, capitalising on every model movement mistake I made. All in all It was a great learning game!

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